I forgot to save all of the lighting tests I did in maya, so I only have the finished lighting to show for the train scene.
Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Friday, 6 December 2013
Monday, 2 December 2013
Vinyl playblast
I was going to animate this scene in after effects but when I rendered out so test shots of the different layers the shadows from the other objects didn't appear or where in the wrong place. So I have animated it in maya and this is the playblast for the Gramophone.
Lighting Tests
Since my render time was a little excessive I had to make a few changes to it. I think it looks a lot better now, and the mirror is the way it should be now as well.
Moving back to scene 3 again, adding an ambient occlusion and rendering out the toon lines on a separate layer I finally managed to get the lighting for this Scene done. It's quite subtle but it's really just to give a bit more light and depth to the image.
And then lighting the first part of the Vinyl scene. Most of the lighting was already done for this just had to make sure that the scene wasn't to dark and that there were some nice shadows from the candles above it.
Thursday, 28 November 2013
Lighting Tutorial
Alan has asked me to post up the tutorial I used for the lighting of my scene 4. There are 6 different tutorials on lighting their quite good, learnt a lot of interesting things about lighting from them.
Wednesday, 27 November 2013
Lighting tests
After looking at the lighting for scene 4 again I decided to change a few things like the texture in the mirror and the amount of candles there were on the wall they are minor changes but I feel they make a difference.
The mirror still wasn't quite right so I went back and fiddled around with it a little more.
The mirror still wasn't quite right so I went back and fiddled around with it a little more.
Monday, 25 November 2013
Lighting Tests
I've finished the lighting on Scene 4, there might be a few more changes made but for now this is the final lighting for scene 4. We decided to not do the toon shader on this scene anymore as we would not be able to use mental ray and there are a lot more options to lighting in metal ray than in maya software. Here are the lighting tests and then the final render for it. I'll be moving onto trying to light scene 3. I have had a few problems with it as its quite hard to light image planes but I will be giving it another go if it doesn't work out then I'll be doing the lighting in after effects.
Friday, 22 November 2013
Texturing progress
Here are the rest of the textures all done and ready to be taken to the lighting stage, and trying to get the toon shader correct. I managed it fine on Scene 3 but that is a relatively easy Scene to apply the toon shader to.
Tuesday, 19 November 2013
Texturing Progress
Here is the texturing progress so far. Still need to do the corneas on the characters eyes, otherwise everything else on it is done.
UV Mapping progress
Here is Scene 4 and the character done so finally finished all the UV mapping so now onto texture it all.
Monday, 18 November 2013
Props Progress: Ipod + Walkman
Next post will be about the props completed and textured ( earphones for the Ipod and wire for the Walkman)
Ipod for the Train Scene:
Walkman for the 1980's scene:
Train Scene: Modeled/ UV mapped
Saturday, 16 November 2013
UV Mapping Progress
Here is the UV mapping progress so far. Both of these objects have taken a very long time to do, as they have so many different components.
Here is Scene 3 UV mapped.
Friday, 15 November 2013
Narrative: Character Rigging/Skinning
We decided on using the ribbon spine as our character will have to dance in the last scene, it is the best option to have more freedom in animating him.
With the Skeleton done for our character, it is ready to be skinned now.
With the Skeleton done for our character, it is ready to be skinned now.
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